Magic: The Gathering - Classic Edition Letter January 15, 1999 Dear Magic Player Community: In recent weeks there's been a lot of discussion of the pending Magic: The Gathering®-- Classic (Sixth Edition) rules changes, which will take effect in tournament play on June 1, 1999. Some of you fear these changes will be the death of Magic® play, others want to wait and see the complete Sixth Edition rules, and still others have praised the changes. Let me start by telling you that the Sixth Edition rules changes posted on the Magic Dojo news are accurate. After becoming the first person banned for life from Twitter, Chuck Johnson has largely receded from public view. Rumors (either planted or encouraged by Johnson. In case you missed it, the moment of birth is embedded below along with the livestream. There’s still more to come. The calf is already attempting to stand up and. For those of you who haven't seen them, I have attached the Sixth Edition rules changes at the end of my letter. Some of you believe that the Magic rules are being 'dumbed down,' that Wizards of the Coast believes starter-level products like Magic: The Gathering--Portal sets are the game's future, and that the removal of trample from Sixth Edition is the beginning of the end. This simply isn't true. The continued success of Magic lies primarily in one type of product: expert expansions. Magic R&D's number-one goal is to create interesting expansions that stimulate the Standard tournament environment and challenge current players. Even though expert expansions are our most important Magic releases, starter-level products and the basic set play significant, though sometimes misunderstood, roles in the Magic product line. Starter-level products aren't intended for the experienced Magic player. I believe that the Magic community has accepted this and therefore understands what Portal is; experienced players don't purchase or play with Portal cards. What Sixth Edition means for the experienced player is less black and white. 4cd battle dune emperor isotretinoin. Let me shock you: The experienced player with lots of cards has no need to purchase Sixth Edition. There's nothing new in Sixth Edition. ![]() Sixth Edition is just a combination of Fifth Edition cards and the Mirage cycle, with a few older cards thrown in. The most significant impact Sixth Edition will have on the tournament player is the tournament-level cards found within it. Let me share some truths about Sixth Edition with you: • Sixth Edition has some tournament-level cards that were in Fifth. Armageddon is still around. • Some tournament-level cards that were in Fifth are not in Sixth. Adios, Dark Ritual. • Some tournament-level Mirage-cycle cards are in Sixth. Welcome back, Uktabi Orangutan. • And some tournament-level Mirage-cycle cards didn't make the cut. Sorry, Gemstone Mine. Sixth Edition can't contain all the tournament-level cards we've ever produced. There are only so many top cards a set can support before some top cards are no longer top cards. As the pool of cards available for Sixth, Seventh, and future basic editions continues to grow, Magic R&D will need to choose which good cards stay, which good cards leave, and which good cards return. For Sixth, we tried to select some tournament-level cards that would support existing deck types while removing cards that hurt existing deck types. For example, Necro's going. Losing Necro isn't the end of the world. It wasn't removed because it was too powerful, and it wasn't removed because of the Sixth Edition rules. It was removed to change the tournament environment and to challenge our top tournament players. Finally, we added some Mirage-cycle cards we thought were good for the tournament environment. Before I explain my reasoning behind the rules changes, I want you all to be aware I wasn't working in a box with my head stuck up my butt, refusing to talk to anyone. The rules team included Wizards people like BethMo, Tom Wylie, Richard Garfield, and many other members of Wizards R&D. I also worked with many top rules experts outside of Wizards, like Collin 'Gammavirus' Jackson, Dan Gray, Dave DeLaney, David Sachs, DonaldX, Jeff Jordan, Michael 'Meowse' Phoenix, Stephen D'Angelo, and Paul Barclay. We didn't always agree on all the answers (just ask DonaldX about triggered abilities), but we always discussed all the issues and the vast majority of us are extremely pleased with the final product.
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